---@class LoadingPanel : IBehaviour
---@field public Load_sdr UISlider
---@field public Load_txt UILabel
---@return LoadingPanel
local this = BaseClass('LoadingPanel', IBehaviour)

---@param obj UnityEngine.GameObject
function this:Awake(obj)
	self.super.Awake(self, obj)
	self.Load_sdr = self:GetComponent('Load_sdr', UISlider)
	self.Load_txt = self:GetComponent('Texture/Load_txt', UILabel)
end

return this